Wednesday, December 3, 2008

war on gor

Gorean tide

a gorean phenomenon, something that I call the “gorean tide” marks most of the battling that occurs:

Every night around earlier european primetime battling rolls through those areas that happen to be popular, with calls for help and frenzied activities…once the partners for the night have found each other, they all settle down for quieter rp in twosomes or little groups, having found their counterparts to play out their individual erotic desires…late at night the activities slow down and gor is its own peaceful self again…

the gorean tide rolls in night for night, a bit more intensive on weekends, a bit less during weekdays…

if you look at the tribes and at the outlaw groups, changes rarely happen though, it seems as if new partnerships or new places to live are rarely found or appreciated.

battling and capture rp seem to be major highlights of gor. obviously it is the gorean tide itself that is the attraction.


large scale battle


most of the battles of a larger scale happen at well defended gorean places where more and more allies of both sides are called in until lag makes it nearly impossible to battle at all and the whole assault is sooner or later called invalid…


in less than 15 min a battle of six goreans can grow to more than 30 people on both sides…it is numbers alone that make it impossible to rp well with the multitude of people involved…


the solution would be so simple: With the beginning of any battling activities, teleporting or walking into the sim could be closed until the matter is settled.

Even if that cannot technically be done, it could be done by the rules. Since many sims cast an eye on traffic, chances are low it will be done though.


small scale battle


incidences with smaller numbers of people involved do not seem to be a large problem…it seems that stopping any allies filtering into a battlezone could solve all the issues that frequently are the outcome of larger battles..


locations


some locations are fashionable, but the main locations for battle change as well. I assume this must be due to specific groups or tribes living there who simply attract the gorean tide. Once a few individuals or groups move out, I frequently observe that the gorean tide rolls by and leaves these places out.


conclusions – enhancing the value of our gor -


the gorean tide seems to be a major attraction of gor. I don t know if it is battling itself or ensuing rp: however the individual members of groups rarely change, obviously the chance to rp in new and yet unknown places for a while at least and experience THEIR gorean life is not valued enough.


I think this a pity, since it would result in a better community of all goreans with all of us moving around, but also taking our time to learn about the manifold aspects of Gor and get to know breathtaking cities and beautiful landscapes and use the chance to get to know each other better. It would also result in less warring activities since the warriors stay in the places they came to for a while.


restricting entry into a sim during and for an adequate time after battle would enhance rp and would not take from traffic in a sim since rp would last longer.


I m happy for your comments, however please remember that my remarks aim at the majority of rp and battle on gor.

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