Monday, July 27, 2009

Capsluts


What does that term mean?
the Urban Wikipedia defines

Capsluts:
Refers to a female (or male) who continually texts/calls a member of the opposite (or same) sex whom they wish to fornicate with obsessively […]
Generally that would not desirable for members of a Taluna tribe from the Tribe's perspective. The nature of a Taluna tribe implies that free women are living together in the jungles, hunt together, live together and act as a group and avoid bringing their Sisters into unnessessary danger. Capsluts according to the above definition could rather submit with the benefit of a continuous sexual availability.
However there is a slightly different definition in our sl gor: Here the term ‘Capslut’ refers to a Gorean who desires to be captured and calls another gorean to ‘come and get her’ or walks into or stays purposefully in a situation where a capture is probable.
Obvious signs are lingering on the battlefield after raids, the approach of opposing groups without disguise or using offensive language and behaviour towards members of opposing groups without care for consequences and without sufficient back up in numbers or outstanding battle skill.
Capture in ‘hostile’ environments e.g. fortresses or cities of opposing groups without the ability to actually win a battle, or starting raids in vastly inferior numbers are other outward signs for a desire to be captured.
Capture roleplay generally makes the captured person available to the capturer in the framework of her limits. A very slack set of limits allows for more brutality and bestiality, unlimited time for a long duration of captivity.
Since a tribe is a close- knit community the tribe members are soon to notice and may draw back in their efforts to raid or trade that tribe member out, since she will usually be captured again soon enough anyways.
Since every captive, no matter how she behaves is the 'receiving' part of a roleplay, a desire for a pride show e.g. Sisters raiding in large numbers is preferred. Very large groups with good defenses are frequented more as massive raids are more probable. However, rescue operations, be it trades or raids are the killer of good roleplay that they interrupt. Sooner or later the capturers will tire of it and squeeze the captive out. The efforts of the capturer to reward his or her captive with quality roleplay inside the framework of the personal limits would be wasted.
Now and then a a capture roleplay is of an excessive nature. However, if the captive did not limit that in her profile, it can be assumed that she is entirely comfortable with it. Excessive roleplay is therefore no reason to end it prematurely.
Since in sl capture times and limits and even preferences can be defined in the set of personal limits there is no need for rescue operations at all: If a captive does not limit her time of captivity she obviously does not need her captivity to be limited in its duration and is happy with any length of time.
Tribes that excessively raid for members with an unusual frequency of captivity will sooner or later overdo: The capturers tire of interrupted roleplay and give up on their efforts for quality and the members of the groups capturer and captive belong to either complain or do not join anymore in frequent raids of the same people for the personal preferences of a few.
The consequence is unnecessary drama between the groups.
Since capture roleplay DOES happen to ‘innocent’ tribe members that are not defined in this post it is for the tribe leaders to decide if any rescue is appropriate. A Sister who is frequently captured by the same people should definetly rather rp her captivity out and enjoy it in its full duration rather than be rescued and be captured again.
Another aspect of the tribe leadership deciding individually IF and WHEN a rescue is appropriate may well be an added thrill for the captive. Also, every capture roleplay becomes stale after a while and the capturer will slacken the defenses of his roleplay: It is frequently far easier to win a rescue operation or get an easy trade after a few days of captivity. It will therefore be frequently in the best interest of the tribe to let a capture rp run for a length of time.
Sa- Jerag tribe leadership will keep track of who is captured for what time and by whom to enhance the quality of gorean capture roleplay for everyone to enjoy. I will now and then post that list in this blog.
Despite all the above mentioned, please remember: There is nothing wrong with capture rp! ENJOY!!!!! Its one of the pillars of sl- gor: Capture rp is meant to run for a length of time as an erotic twosome for the partners in roleplay to get to know each other and find love. The captive also gets insight into other groups and new ideas to enhance her own roleplay. You are a roleplayer in a different group and on a different sim for the duration of your roleplay, which is part of the fun.

II. ‘Capsluts’ approaching the tribe
Frequently wandering male goreans approach the tribe in different ways to be captured (female goreans never do that to my experience, they rather come as slaves, dressed in silks). It is understandable. However, before we begin capture roleplay we should consider:
- none of us volunteered as slaver or FG. It demands considerable dedication to train slaves in their behaviour and guide them through the network of ‘Orders’ and ‘limitations’. Sa Jerag is no place for tribe Kajiri until a slaver and a FG can be appointed
- Sa Jerag has two active Mistresses. Contact them first before you make a slave if you do not wish to keep him/ her yourself
- as a capturer it is your prerogative to decide if and what kind of roleplay you offer. Our tribe prides in quality rp, please make sure you have the time and dedication for it.
- If you start rp with an incoming wanderer looking to be captured, please be aware that the captive may ask his group for a rescue operation. Lovers of Gor is a homestead sim and not really suited for massive combative action. To avoid moaning, please consider to take your captive to a five- star sim.
- Captives taken during a raid are usually not what this post is about: Consider a timely release or a trade if you take captives at all and do not bring them to lovers of gor to avoid the massive lag during the ensuing raid.
- be fair: there are MASSES of bored subs on Gor: Instead of working an unwilling captive you may consider offering your collar to a kajira.
- make sure your captive is an adult. Let your captive confirm in IM or open chat. Beginning in August the sim NEEDS to be set to either payment on file or verified adult.
- captives on Lovers of Gor have the right to tp out ANYTIME and without reason given. We rp for captives to enjoy, they are in no way obliged to stay if they do not like it.
- we have no facilities on Lovers to keep captives over a lengthy period. Once any of the rp partners logs, the rp ends.
- make sure you are aware of the limits of your captive.
- if you hear any moaning about the direction the rp moves into, end it. That saves you unnecessary drama. A captive shall be fun, you are in no way obliged to ‘serve’ anyone with capture rp.

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