Wednesday, July 22, 2009

The six pillars of sl gor an overview for new roleplayers on Gor


a plentyful source of books, making for a thrilling and rich roleplay on a WORLD, a world that is archaic, a world where heroes and heroines exist! a world that is quite influenced by elements of ancient greece, nordic lore, the expeditions of the early 19th century explorers all around the world and a general philosophy of an author born in 1931 and his view about the relationship of sexes.

2) metered bow and melee fights, entertaining in their speed and variation

3) capture roleplay with varying roles, with roleplayers frequently sharing BDSM and other sexual fantasies

4) Gorean D/s with many elements of bondage and other Dominant – submissive interactions

5) A beautiful environment with captivating landscapes, towns, strongholds and camps in a wilderness quite untouched by our modern civilization

6) Roleplayers from all over the world joining in and getting to know each other on a very personal level

These all add to the general popularity of our sl Gor.

Variation of the emphasis of pillars 2-6 are frequent, in that individual roleplayers choose to play out more or less of each of them by choosing appropriate roles.

#2 and #3 are more emphasised in panther and outlaw tribes, or omitted in lifestyle environments

#4 is more emphasised in less battling environments like the cities of Gor, where the roleplayers can choose if they prefer a submissive ((kajirae)) or Dominant role

Generally our Gor has more female than male and more submissive than Dominant participants, e.g. every male inhabitant in a city of Gor won t have a problem to swiftly acquire a chain of many kajirae serving his every whim.

A Taluna tribe has the advantage that the roleplayers can actively influence whom they roleplay with, the Talunas have a choice how often they join metered fights or capture roleplay. A very large part of capture roleplay is agreed on before, unwanted capture roleplay is extremely rare.

A very active and creative roleplayer will be more frequently invited to capture roleplay and with the kind of roleplay determines the direction the roleplay moves into.

A careful or passive roleplayer will have less capture roleplay and frequently be sent home very early:

ITS IN YOUR HANDS!

Behind the scene a crowd of sim owners works hard to make the experience and sharing THEIR dream pleasing for everyone. They are rewarded with income by markets and donations.

Goreans are frequently met with hostility: The role of women in gorean roleplay is mildly said absolutely antiquated…and many assumptions of John Norman, like the inner desire of every woman to submit is simply wrong. However the large number of fans prove that gorean roleplay meets some deficiencies in our daily lives:

We are emancipated enough to express what we want: Womens lib was needed to fight for sexual equality. But we don t want to be men, we want to be women with equal rights to be what we are: Ourselves!

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